Saturday, July 18, 2009

Circuit Strike.One v1.1 update: Still brutal, only smoother

A brutal iPhone shooter released last month strikes back with an updated version that resolved annoying frame rate issues and added nearly two dozen design tweaks that smooth out a couple of rough edges. With new treats and the same 99 cent price point, Circuit Strike.One v1.1 is one of best-valued updates for your iPhone.

We enjoyed quite a lot playing this brutal Neuromancer-styled iPhone shooter spiced up with inertia-based physics and zero-gravity battlefield. The game puts you in control of a ship inside a computer network, going head-to-head against a sysadmin who sends out turrets, drones, ships, trace routes, and intelligent AI after you. As noted in my review and preview of the game, problems with the frame rate and a too steep learning curve somewhat spoiled this otherwise perfectly fine shooter. Although the 1.0 version did maintain comfortable enough frame rate most of the time, there was a noticeable lag during complex rendering, like when you destroyed the data core.

Although this might pass unnoticed in other shooters, Circuit Strike.One’s fast-paced, brutal concept means that even a brief lag breaks your concentration, quite possibly leading to the loss of life. Simply put, eye-candy pushed the iPhone over its limits, resulting in lag above our comfortable level. H.Grenade, the U.S.-based developer behind the game, has updated the graphics engine and the game code to fix these issues. Having played the 1.1 version on my iPhone 3G, I noticed that the lag is mostly gone now, resulting in more enjoyable gaming experience.

The 1.1 update mostly resolved frame rate issues. No more unexpected lags when you're in the heat of the battle.

The 1.1 update fixed issues with the frame rate - no more unexpected lags in the heat of the battle.

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